The Making of Asian GameObjects (in progress) explores the issues of labor, race, and identity in the systems of video game production, distribution, and consumption. We the Asian and Asian American people have frequently been associated with video games. Game consoles and hardware of digital entertaining systems produced by Japanese companies dominate the market. Game producers from Japan often find themselves with celebrity status in the West. A large number of Chinese, Korean, Indian, and Taiwanese immigrants work in the American industry as software engineers and visual designers. As consumers, we have been often depicted as e-sports fanatics. However, this association between the Asian and video game is also a form of techno-orientalism, imagining Asia and Asians in hypo- or hyper-technological terms in cultural productions and political discourse. This multimedia project looks beyond representation to ask: How are familiar orientalist tropes reframed into gaming language during 3D modeling in game engine? How do GameObjects scripted with object-oriented programming experience their existence? And how has the identity of Asian/American been shaped within gaming communities?